AI Insights · Timothy · April 2022
Top 5 Ultracasual Games in Italy, Q1 2022
Discover the performance trends of the top 5 ultracasual games in Italy for the first quarter of 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 ultracasual games in Italy exhibited varied performance trends across downloads, revenue, and active user metrics. Below, we delve into the specifics for each game, providing insights into their quarterly performance.
Slime it: Slime Game Simulator from Slime4Fun saw a steady decline in weekly revenue, starting at approximately $424 at the beginning of January and ending the quarter at about $279. The app's weekly downloads fluctuated, peaking at 14 in late December but mostly remaining in single digits throughout the quarter. Active users decreased gradually from 2.5K to 2.1K over the same period.
Magic Slime: Antistress & ASMR by Finger Art Games experienced a consistent increase in weekly revenue, reaching around $730 in mid-January before stabilizing around $649 in late January. Weekly downloads varied, with a peak of 50 in early January and a decrease to 17 by the end of the month. Active users saw a steady decline from 1.9K to 1.5K throughout the quarter.
Goo: Slime simulator, ASMR from Exomind LTD had fluctuating weekly revenue, starting at $141 and ending at $88. The app's weekly downloads showed significant fluctuations, with notable peaks at the end of March reaching 3.7K. Active users also saw substantial increases, peaking at 4.4K in late March.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. experienced stable weekly revenue, ranging between $83 and $137. Weekly downloads were consistent, starting at 3.1K and ending the quarter at 1.4K. The app's active users decreased steadily from 5.2K to 3K throughout the quarter.
Fill The Fridge! from Rollic Games showed impressive growth in weekly downloads, starting at 1.8K in early February and peaking at 79.6K in mid-March. Weekly revenue followed an upward trend, reaching approximately $334 by the end of February and stabilizing around $177 in late March. Active users increased dramatically, from 1.4K to 181.7K by the end of March.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.